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Clipping Problem

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Hi, I want to clip series of planes (quad) against a pyramid. The planes are placed in parallel (with respect to the camera) one behind the other. After clipping I finally want planes that are within the pyramid. Could any one suggest me a suitable algorithm and implementation details. Finally I want clipped planes that are present within the pyramid (the planes should be in pyramid form)

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perhaps u can do constructive solid geometry (CSG) with boolean objects with the stencil buffer (an example comes with glut)

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