Making own UI or using DX sample framework
I was wondering who has been making their own GUI and who has been using the DirectX sample framework. It seems you could get a lot done very quick with the sample framework but it doesnt really look very good. If anyone has any screen shots of their own UI or their implementation of the sample one I would like to see it. I am trying to decide which route to take for my UI.
Thanks for any input.
What are you making the GUI for though?
If it's a game, you wouldn't use somebody else's GUI.
If it's an engine, I don't think the DXSDK's GUI would be complex enough.
If it's just a sample, then using the DXSDK GUI is no problem.
If it's a game, you wouldn't use somebody else's GUI.
If it's an engine, I don't think the DXSDK's GUI would be complex enough.
If it's just a sample, then using the DXSDK GUI is no problem.
I working on an FPS and engine at the same time. I want to make the engine usuable for other games. I was just wondering if the sample UI would be flexbile enough and what other people are doing in their games.
You can re-skin the sample GUI by providing different textures. It's such a time-saver, I couldn't see myself using anything else, if I was writing another DirectX framework based application.
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