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How many tris/sec in your engine?

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Hi, I know this may be a subjective question, but, how many tris/sec you get in your 3D engines? My engine is just rendering 64k tris in 33 batches (draw primitive). The engine runs at 18FPS. That makes about 1.5 million tris/sec. I guess its too low for my GFX5200 (81million tris/sec theoretically). My models use 3 bones per vertex. Has anybody done stress tests in other engines so you can tell me if i'm too slow? Luck! Guimo

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