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3d collision dedection recommendation?

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Hello to everyone, i have just arrived to Nehe Forums ;) I'm planning to implement/use a collision dedection logic in my project (education). Because of the time limit of project, i don't want to enter to direct physic rules and a big physical motor :D However, i know that i have to use a little physics for "only other force" gravitiy and for tracking path.. What i want to ask is, is it possible to implement a collision dedection mechanism for specific objects, NOT LIKE A GENERAL MOTOR, in a short period in OpenGL? And i'll be glad if you may give links/documentations/whitepapers, etc.. about that. And finally, i would want to hear your recommendations about implementation topic ;) I have to add i'm new to collision dedection and i'm "a" little new to opengl but i'm not new to coding :D

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Well, in general colision detection has nothing to do with openGL. They can and should work totaly by themselfs.

You could try to implement Elipsoid Collision Detection by Fluid Studios for start.

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I know how much of a pain it is to find a good collision tutorial and then implement. I downloaded the best collision code I've ever seen without the problems of getting stuck in walls, ect...

You can download it here
Collision

I found it on someone's website a while ago, but I no longer have the link. But its very straightfoward and seems to use the math routines from gametutorials.net

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