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owl

I was googleing when I found this report about complete Quake II source code...

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Original post by owl
This is huge!
It's really not that bad for a commercial game.
Try comparing it to a modern RPG and you'll be surprised.

My last project consists of about 70k lines of source and it's merely an unfinised 2d shooter clone (although it probably has a lot more comments and blank lines than Q2 does).

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Quote:
Original post by doynax
(although it probably has a lot more comments and blank lines than Q2 does).


Did the Q2 source have any comments or blank lines? It seemed like a big friggin mess to me. :) God only knows how Carmack and Id managed to make such a kick ass game from such rubbish.

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Original post by helix
Quote:
Original post by doynax
(although it probably has a lot more comments and blank lines than Q2 does).


Did the Q2 source have any comments or blank lines? It seemed like a big friggin mess to me. :) God only knows how Carmack and Id managed to make such a kick ass game from such rubbish.


I've always found the beauty of id's code to be that the code functioned even when it appeared that it shouldn't. It's like a scavenger hunt..

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Original post by helix
Did the Q2 source have any comments or blank lines? It seemed like a big friggin mess to me. :) God only knows how Carmack and Id managed to make such a kick ass game from such rubbish.


Technology that very advanced would appear as magic to us (or something like that). I'd say Carmack is "far enough ahead" that he can create "magic" which the rest of us just wonder at [grin]

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