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Simple Texture Mapping problem

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I am trying to map a bmp onto a quad following this tutorial: To my knowledge, I have included and linked everything correctly. All of my files including the bmp are in the correct directories. When I run the app, the quad shows white, but no bmp is showed. The bmp is 64 x 64 pixels. Like I said, it seems like I've followed all of the rules. I have texture mapped once before, but on a different machine that I believe was running .NET 2003. I am running .NET 2002. If it makes any difference, I have an ATI Radeon 9800 pro. Can anyone help me??? "I'm bad Ash and you're good Ash..."

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