Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Xersist

Visual C++ OpenGL AppWizard

This topic is 6398 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all, thought I''d share this with everyone. I have created a little project AppWizard for Visual C++. It generates a fully functional and ready to compile OpenGL project. It uses NeHe''s base code. And eventually I''m going to include GLUT support, as soon as I figure out how to create a glut project.... (I keep getting a WinMain16 error??) Also, it was created in Visual C++ 6.x and "may not" work with version less then 6.x. Just gotta try it out. You can get it here. http://jim.iwarp.com Let me know what ya think Later, Jim

Share this post


Link to post
Share on other sites
Advertisement
Really nice!
Time saving and more customizable than the ctrl-C ctrl-V :-)
Great job, i hope you''ll manage to support Glut.
(lazy guys like me need guys like you


"The owners of the land came onto the land or more often a spokeman for the owner came" Steinbeck The Grapes of Wrath

Share this post


Link to post
Share on other sites
Glad you like it, If you could point me in the direction for supporting GLUT, I will. Just that I can''t seem to get a program to compile right. linker keeps saying
error LNK2001: unresolved external symbol _WinMain@16
any ideas? glut32.lig is in my .../lib dir, glut32.dll is in my ../system dir, glut.h is in my ../include dir, I have a main() function and am using the glutMainLoop();.

For those that are interested, I also want to create a MFC version. But I am having trouble making my app go to full screen "and" get rid of the menu bar. other then that glitch I could make the wizard tonight, but want to get the code as bullet proof as possible.

Share this post


Link to post
Share on other sites
Hi
If you are getting that "_WinMain@16" and tryng to use Glut, then you must create a console application when you create the project.., it might be that

Bruno

Share this post


Link to post
Share on other sites
yep, your appwiz is really nice, and usefull

i dont often create opengl-projects currently, but when, then i could use it, and its really nice to have it

tnx alot

we wanna play, not watch the pictures

Share this post


Link to post
Share on other sites
New versions out. I have compleated a generic glut wizard, and both have a couple new options.

Let me know if there are any problems.

Later,
Jim

Share this post


Link to post
Share on other sites
Hi there

Your wizard rocks.

Could you guide us in the direction as how to do it ??

Thanks
Erick Grove

Share this post


Link to post
Share on other sites
I agree, I think the wizard is one of the most useful submissions the site has ever received. Truely incredible! You should contact Microsoft and see if they will include it in the next release of Visual C++


Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!