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Xersist

Visual C++ OpenGL AppWizard

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Hey all, thought I''d share this with everyone. I have created a little project AppWizard for Visual C++. It generates a fully functional and ready to compile OpenGL project. It uses NeHe''s base code. And eventually I''m going to include GLUT support, as soon as I figure out how to create a glut project.... (I keep getting a WinMain16 error??) Also, it was created in Visual C++ 6.x and "may not" work with version less then 6.x. Just gotta try it out. You can get it here. http://jim.iwarp.com Let me know what ya think Later, Jim

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Really nice!
Time saving and more customizable than the ctrl-C ctrl-V :-)
Great job, i hope you''ll manage to support Glut.
(lazy guys like me need guys like you


"The owners of the land came onto the land or more often a spokeman for the owner came" Steinbeck The Grapes of Wrath

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Glad you like it, If you could point me in the direction for supporting GLUT, I will. Just that I can''t seem to get a program to compile right. linker keeps saying
error LNK2001: unresolved external symbol _WinMain@16
any ideas? glut32.lig is in my .../lib dir, glut32.dll is in my ../system dir, glut.h is in my ../include dir, I have a main() function and am using the glutMainLoop();.

For those that are interested, I also want to create a MFC version. But I am having trouble making my app go to full screen "and" get rid of the menu bar. other then that glitch I could make the wizard tonight, but want to get the code as bullet proof as possible.

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Hi
If you are getting that "_WinMain@16" and tryng to use Glut, then you must create a console application when you create the project.., it might be that

Bruno

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I agree, I think the wizard is one of the most useful submissions the site has ever received. Truely incredible! You should contact Microsoft and see if they will include it in the next release of Visual C++


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The AppWizard is really nice I already created a little model loader using it

Maybe you could also include texture loading code (or at least the option for it) in the next release.
btw how do you create a template or AppWizard like that




Open mouth, insert foot

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!*!Ding ding NEW ARTICLE IDEA Ding Ding!*!

Creating Appwizards and templates in Visual C++. I know i couldn''t write it, but i''d also like to know how to do it. So someone educated in that area should write that article. Who''s with me?

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First off, thanks for such a great file

Now, my question. How did you make this wizard? Or more importantly, how can I modify it? I am looking to customize the code it starts with a bit for use in some projects.

Is there a guide to creating an appwizard somewhere?

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Guest Anonymous Poster
Wanna create an appwizard? There was an article someplace on making an appwizard for DX 6, which takes you through the entire process of how they did it. Too bad I don''t remember where. I have it saved somewhere, maybe if I have time, I''ll find out where it came from. In the meantime... go take a look at msdn.microsoft.com... They have some stuff on making appwizards.

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WOW! Didn't think this thread was still going I've been kinda outta the picture latley. Making the wizard was pretty easy once you figure out what the heck everything means. Since creating the wizard some people have emailed me telling meabout pages on MSDN's website that tell you how to do it.... Not at 'my' computer so I don't know the address. When I looked at it it looks to be for an older version but still works.

Also, I have stopped development on my MFC version... another person will be publishing it... don't know when.

Since the orginal release I've added texture code class, mouse class, a small FPS class, a Font class, and even the option of adding menu bar to the app... and it works correctly, disapears when in fullscreen.

I will eventually be posting on 'how' to create a AppWizard.

Well, hope to be back home by early next week. Should get a chance to update me website some.

Later!
X


Edited by - xersist on December 15, 2000 12:27:58 AM

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