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collision detection

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I good first pass check is to use bounding spheres. very fast, and can tell you if you should check a particular object with more accuracy. just give all objects a CENTER and a RADIUS. check the distance between the 2 center points, and subtract the sum of the radius. if the result is <= 0 you MAY have a collision and should do a better check. Otherwise your cool.

IF result<=0 then CheckBetter;

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