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# A helix

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garbash    122
Can someone tall me how to make an object move along a helical path, prefereably around the Y axis, in terms of glTranslate? This would be very much appreciated.

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alistair b    122
a helix is a cirular path moving in a third dimension, so you could do something like:
x=cos(A*t);y=B*t;z=sin(A*t);glTranslatef( x, y, z);

where A and B are constants, and t is time (and hence increases)

hope that helps!
alistair