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How do I use the DirectX SDK with Borland C++ Builder? (Guess v1.0)

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The title explains it all... I have downloaded the DirectX SDK, and I have Borland C++ Builder. Now I want to develop 2D games. (Like the old Zelda games) How do I do this? How do I use the DirectX SDK? What I need: Explanation: How to use the DirectX SDK Source: The source of a "game" (just a relatively simple code to check if the SDK works) Remember, it''s for Borland C++ Builder (I can''t find the version, so I guess it''s 1.0) Thanx in advance, Hans Roerdinkholder

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Guest Anonymous Poster
Open up the DirectX SDK Help and everything is explained in there, including the samples.

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Ehhhh, sorry, but I can''t find it...
Can you explain it exactly?

Like this:
Open file C:\dxsdk\lib\help.help, choose topic "borland help"

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Guest Anonymous Poster
I''m not quite sure what you mean, but if you want borland specific stuff, then that''s in the readme in the samples directory

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Aaaaaahhhhhh I can''t find it anywhere in the help
Can anybody tell me where in the help I can find it?
I know this is very irritating... but I can''t make games without this...

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Guest Anonymous Poster
Find what? What exactly do you want? Have you looked in the readme files?

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Guest Anonymous Poster
The readme.txt file that accompanies the samples has information on this.

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