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Nietsnie

OpenGL OpenGL Library for x86 Assembly

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I am making a program (emulator) that needs to output 2D graphics. However, I want the program to be as OS-independent as possible, so I am looking towards OpenGL. After some searching, I have not been able to find an OpenGL library for x86 assembly, or even anything to use OpenGL with x86. Anybody know of anything that will allow me to use OpenGL with x86 Assembly Language? Thanks!

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the DLL uses C style function calls, so thats accesible from any language which supports the C calling conventions for functions (which x86 is one of).

You might not be able to use the lib to link to it, but the rest should be doable on your own, worse comes to worse you'll need a program like "depends" to see what functions to link to.

Doesnt NeHe have x86 ports of his tutorials anyways?

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Guest Anonymous Poster
OS INDEPENDENT AND ASSEMBLER. THAT'S CRAZY.


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Quote:
Original post by Anonymous Poster
OS INDEPENDENT AND ASSEMBLER. THAT'S CRAZY.


Thats my thought. Write it in C and not C++. C almost compiles into Assembly one to one anyways.

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