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Magnus Wootton

paralax mapped tank

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http://www.geocities.com/magnus_wootton/Tankp.jpg heres what the models in my game are gonna look like. this is the finished product, ive wasted all my tricks and this is what i got.

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Looks pretty nice, good work - texture could use work but I'll assume you're more of a programmer than an artist, so it's fine.

-Mezz

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Yeah would be better if you added some more detail to the texture but if its going to be an RTS tank I guess you wont notice as much. Very cool work:)

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Nice work, I only have one point of criticism: Real tanks are not supposed to be shiny; tank factories try to achieve as matte look as possible to avoid specular lighting from giving away a tank's location for the enemy. This is, of course, only semantics [smile] I do recognize the fact that you may not desire such level of realism at all, and the tank itself does look nice with the shiny shader.

EDIT: In a game, it is actually very beneficial if the units stick out from the background. Therefore, the current shader probably does an excellent job. I didn't want you to think that I didn't think my criticism [grin]

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Great but can you tell us how many polygons is using the model?
and I "think" you are only using colors for the tank, why not use camuflage textures(you know, the green - brown militar pattern).



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its 1500 vertices.
its sorta a toy kinda game, not meant to be real.
i was copying doom3 to make it, you reckon it looks pretty close?
it goes really fast, i can draw 300 of em at once at around 30 frames per second on my 2000 mghz radeon 9600.

the texture is just plain colours.

good thing to is i could probably make 2 in a single day, they are really
quick to make.

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