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Cg and D3D8

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I have a game engine writen in D3D 8 and I was planning to soon add a shader system useing Cg, but then I realised that D3D8 only has basic shader suport and it might not work, so rather than spending hours looking for the answere to a simple question I figured I'd post here were someone who knows the answer off the top of there head would be able to tell me. Can I use Cg with D3D 8 or do I need to upgrade everything to D3D 9 (and loose suport for 9x systems in the process)?

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This link seems to support the idea that you can utilize the cg format with DirectX 8.0 but don't hold me to it....I haven't dealt all that much with Cg to this poing:

NVIDIA Developer

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Guest Anonymous Poster
Yes it works. im using it my self with dx8

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