Jump to content
  • Advertisement
Sign in to follow this  

Problems with CreateOffscreenPlainSurface with D3DPOOL_MANAGED as a parameter

This topic is 5006 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Greetings, does anyone know why a call of
//m_cursorImage is a LPDIRECT3DSURFACE9
m_d3dDevice->CreateOffscreenPlainSurface(32, 32, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &m_cursorImage, NULL);

would fail? It works when D3DPOOL_DEFAULT is specified instead of D3DPOOL_MANAGED, but I have no idea why.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!