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3D Wireframe tank game, download it

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69.198.170.218/cell/index.wml I'm leaving my server running for the day and have decided to let anyone who wants it have a copy of 'Tank Commander', my 3D Tank game. Tank Commander is 'market ready', in that it is a full-blown game, polished and the like, ready to ship.. I'm giving it away though. DOn't ask. lol. Go to: 69.198.170.218/cell/index.wml and you'll get a list of builds. This game will run on nearly any phone, and it runs quite fast. If there is enough interest in the game I will release the source code (as open source or something). Cheers, Will

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Hey Will!

What happened? Somebody own the IP to tank Commander?

Its a good polished game and should have no trouble selling? Even for about 1000 dollars straight off!

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I said 'Dont ask!'. :) lol

I was in talks with a company about distributing it but the deal soured. I'm really not in the mood to try and sell it anymore, and it's a shame to have it just sitting on my hard-drive...

Will

P.S. If anyone wants to buy the code for $1000 dollars please do not hesitate to contact me. Woody gets a $50 'finders fee'. :)

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Hey, looks great, and pretty advanced!
Why is it "confidential", and why "don't ask?"


And sorry, but this is not "market ready"... (what, no full screen?)

It also has no sound on my SonyEricsson K700i (failing sound is a biggie in my eyes!), and the fonts in the loading screen are squished.

The score at the top left corner of the screen is cut off.

And why the hell do you support Series30? Even Series40 is gradually becoming extinct these days. Ouch :)

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Thanks for the feedback. :) I should have said 'this program _was_ ready for release'. :D

The program is over a year old. It was written back when black and white Nokias were the norm (in N. America anyway). In order to get a distro agreement with anybody support for Nokia 30's and 40's was almost mandatory.

Most of your complaints stem from the fact that the target devices for this game would typically only accept tiny binaries (32k ish), had very small screens, sometimes no colour, no sound, buggy fonts, and very limited processing power.

It's marked confidential because I was giving demos to other companies, and didn't want to see a reverse-engineered version of my game (or a derivitive) go to market. An ounce of prevention = a pound of cure. I figured I could use the same 3D engine to pump out a bunch of other games, since the underlying engine is quite unique. You wouldn't believe the crazy things I had to do to get a decent frame rate (back then anyway).

The reason you're not hearing sound is because there is none! Sound was not normal circa early 2004.

The font in the loading screen is not even a font-- it's a vector based image. I'm surpised you see it as 'squished'. What is the aspect ratio for your phones display??

The busted score is probably another font issue. A separate build would probably be needed for your phone. Which version did you download?

If I were to write a game for newer phones it would not be wire frame. :)

Initially I was planning on writing a 3D shooter, using a hacked form of ray casting (no line-line intersection tests). The game you see started out as a test of my trig functions.. Then I found out how terrible MIDP and cellphones really were... lol.

Thanks for your feed-back.

P.S. What do you think of the enemy tank AI? :D











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I tried downloading it from your site but got 500:Internal server error.

I'd love to see how it runs on a T720. :) I found the biggest bottleneck in my program was from drawline. (crazy.... no screen buffer access and the drawline function is a CPU pig).

Your screens look good though.

Will

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Quote:
Original post by RPGeezus
I tried downloading it from your site but got 500:Internal server error.


That's odd... I just tried connecting and it worked fine.
Yes - drawline is a pig. I didn't want to do anything device specific, you see, so just went for a straight J2ME/MIDP1 project.

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Guest Anonymous Poster
Works fine on LG8110. Thx!

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Quote:
Original post by The Alchemist
cant download it either :/

cant u give a direct link for the jars?


By going to his web address, opening the .wml in notepad, and getting the .jad files:


http://69.198.170.218/cell/apps/TankComm.jar
http://69.198.170.218/cell/apps/TankCommNokiaSeries30.jar
http://69.198.170.218/cell/apps/TankCommNokia.jar
http://69.198.170.218/cell/apps/TankCommT720.jar

If you need the .jad files then it's just those address but change the .jar to .jad.

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Quote:
Original post by RPGeezus
69.198.170.218/cell/index.wml

I'm leaving my server running for the day and have decided to let anyone who wants it have a copy of 'Tank Commander', my 3D Tank game.

Tank Commander is 'market ready', in that it is a full-blown game, polished and the like, ready to ship.. I'm giving it away though. DOn't ask. lol.

Go to:

69.198.170.218/cell/index.wml

and you'll get a list of builds.


This game will run on nearly any phone, and it runs quite fast.


If there is enough interest in the game I will release the source code (as open source or something).

Cheers,
Will


Dude,care to share a few screenshots from that game?When did you finish coding it?

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Quote:
Original post by benryves
Quote:
Original post by The Alchemist
cant download it either :/

cant u give a direct link for the jars?


By going to his web address, opening the .wml in notepad, and getting the .jad files:


http://69.198.170.218/cell/apps/TankComm.jar
http://69.198.170.218/cell/apps/TankCommNokiaSeries30.jar
http://69.198.170.218/cell/apps/TankCommNokia.jar
http://69.198.170.218/cell/apps/TankCommT720.jar

If you need the .jad files then it's just those address but change the .jar to .jad.


Which version is the Nokia s40 version?

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Guest Anonymous Poster
Java is so 20th century.

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Quote:
Original post by Moose6912
Quote:
Original post by benryves
Quote:
Original post by The Alchemist
cant download it either :/

cant u give a direct link for the jars?


By going to his web address, opening the .wml in notepad, and getting the .jad files:


http://69.198.170.218/cell/apps/TankCommNokiaSeries30.jar

If you need the .jad files then it's just those address but change the .jar to .jad.


Which version is the Nokia s40 version?


The S30 one runs perfectly on my S40 handset.

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If I recall correctly, the S30 version uses a smaller screen resolution OR it's designed for black and white screens. It's been awhile so I don't remember exactly.

For the Nokia builds I used the Nokia MIDP classes. They run (ran) faster than on any other phone. Go figure. On the Nokias I probably could have made a filled polygon engine that would run as fast as the wireframe on some of the other phones. <sigh>

Will

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Quote:
Original post by RPGeezus
If I recall correctly, the S30 version uses a smaller screen resolution OR it's designed for black and white screens. It's been awhile so I don't remember exactly.


The text glows/flashes green in the S30 version.

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@RPGeezus:
It would be great if you could post some pics and/or give a link to your HP.
Might help those interrested.

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Quote:
Original post by Frank Henry
@RPGeezus:
It would be great if you could post some pics and/or give a link to your HP.
Might help those interrested.


Whats an HP? :)

Will

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Quote:
Original post by RPGeezus
Quote:
Original post by Frank Henry
@RPGeezus:
It would be great if you could post some pics and/or give a link to your HP.
Might help those interrested.


Whats an HP? :)

Will


HP = homepage

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