HEEEEEEEEEEELP !!!!

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18 comments, last by Deathwing 23 years, 5 months ago
i think the voodoo2 can handle a max resolution of 800x600 try quake3 and if u cant get that to run at 800x600 then it''ll be someit wrong with your drivers + not the program

http://members.xoom.com/myBollux
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jepp, 800x600 , with two v2 1024xsomething
u wouldnt understand a german quote :)
You''re missing the point ! The resolutions is not important !!!
I can''t run my OpenGL Projects !!! After I run it all I see is a black screen !!!!

Voodoo = #$!#$#^$#^%!#^$$^!#$^#!^$#!^!#$^$^$#!#!##@##^$^#%$%@&^%%#&(($@*@#%!#^$$#^!#

LUV , HUGZ & KISSES
LUV , HUGZ & KISSES
Your best bet with a voodoo2 is probably the miniGL drivers on the 3DFX website (www.3dfx.com). I seriously recommend an NVIDIA based card though, 3DFX has poor support for OpenGL.

____________________________________________________

"Two wrongs do not make a right; it usually takes 3 or more."

____________________________________________________
"Two wrongs do not make a right; it usually takes 3 or more."
Some mistakes are too much fun to only make once.
Never anger a dragon, for you are crunchy and you go well with brie.

The maximum res. is based on how much RAM the card has, i have a VooDoo2 and i play games in 800*600 (and i hate it )

800*600*2=960000

Thats how much memory you need to run in 800*600 with 16bbp
(but it might be good to have some left for textures etc...)

=======================
Game project(s):
www.fiend.cjb.net
=======================Game project(s):www.fiend.cjb.net
YOU GUYS STILL DON''T GET THE POINT .
RESOLUTION IS NOT IMPORTANT FOR ME .
I WANT TO SEE SOMETHING WHEN I RUN AN OpenGL PROJECT.
ALL I CAN SEE SO FAR IS A BLACK SCREEN FROM LESSON #1.

by the way miniGL didn''t help. It was written for games-only
it''s only updating them it doesn''t contain anything that will solve my problem .

LUV , HUGZ & KISSES
LUV , HUGZ & KISSES
Try using some old reference drivers which don't support DX7. The new ones are crap! (Just believe me, I've tried.)
BTW: Forget 3Dfx, forget glide. Viva OpenGL or - for completenesses sake - Direct3D. I think a company that fils to produce working drivers for their products for over 1.5 years doesn't deserve any support at all.

Solution for your problems: get a TNT2 board. Those are really cheap.

Edited by - Shadowdancer on November 4, 2000 7:41:39 PM
try using glut instead or look here
http://members.home.com/borealis/opengl_usingq3.html

http://members.xoom.com/myBollux
Naaaahh that won''t help...
I have no idea how to use Glut.
Any other ideas ??


LUV , HUGZ & KISSES
LUV , HUGZ & KISSES
The reason that you aren''t getting a picture is because the Windows driver system doesn''t support stand-alone 3d accelerator cards.

To get any rendering through OpenGL on an old Voodoo card, you have to explicitly call the functions from the 3dfxgl.dll (or whatever it''s called) library by using the LoadLibrary() function.

Look at http://members.home.com/borealis/opengl_usingq3.html

It has some sample code that''ll actually work on a Voodoo card. Unfortunately, it won''t work completely with NeHe''s code since it requires a different buffer swapping routine than the normal SwapBuffers routine. A few changes to code and an extra #include directive should fix the problem. If this seems too annoying, you could do what I did and get an nVidia card.

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