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War of the Roses

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Edit: update April 23, see below. After a few emails with the license holder of Rosenkonig, I have received permission to show my computerized version to the public. I have called it War of the Roses. War of the Roses is a two player, turn-based boardgame in which the players attempt to create the largest connected fields of playing pieces. The computer version only supports two human players at a single computer at the moment, but I have hopes to expand it. If anyone tests this, could you please post back with your specs (also see the created log file log_general.txt) and if the game was playable on that system. [Edited by - rick_appleton on April 23, 2005 10:48:29 AM]

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Hi,

I encountered no errors. Seems like a nice game, gonna keep it.
Log file:

System Info:
============
Processor: mobile AMD Duron(tm) Processor
Speed: 996 MHz
Memory: 240 MB
Operating System: Windows XP
Videocard:
==========
Vendor: S3 Graphics, Incorporated
GL Renderer: ProSavage/Twister
GL Version: 1.1 2.40.103
VSync: Off

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Worked great for me.




System Info:
============
Processor: €
Speed: 728 MHz
Memory: 512 MB
Operating System: Windows XP
Videocard:
==========
Vendor: NVIDIA Corporation
GL Renderer: RIVA TNT2/AGP/SSE
GL Version: 1.5.2
VSync: On


My processor is an Intel P3 EB 'Coppermine' Core (I'm at home now ^_^) Great work!

- Drew

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This was a fun game, even if I was playing it against myself :) I really enjoyed it. Looking forward to an expansion :D Here are my specs:


System Info:
============
Processor:
Speed: 0 MHz
Memory: 256 MB
Operating System: Windows Me
Videocard:
==========
Vendor: NVIDIA Corporation
GL Renderer: GeForce2 GTS/AGP/SSE2
GL Version: 1.5.1
VSync: On


I have an Intel Pentium 4 1.2GHz processor.

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The gameplay is nice, a way to polish it would be to create more feedback when the player makes a move. For instance the king token could visually move to the new position (it was instant, at least on my system), along with sound (for example a stone friction effect)


System Info:
============
Processor: AMD Athlon(tm) XP 2800+
Speed: 2079 MHz
Memory: 1024 MB
Operating System: Windows 2000
Videocard:
==========
Vendor: ATI Technologies Inc.
GL Renderer: RADEON 9800 Pro x86/MMX/3DNow!/SSE
GL Version: 1.5.4273 Win2000 Release
VSync: Off

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Thank you all for your help. I see that I have to take another look at my system identification code.

Michalson: it is supposed to be instant, but moving it 'slowly' might be more polished. I'll give it a go next time I need to change something in that code. Sound will have to wait, since Daedalus currently doesn't support sound at all.

test

[Edited by - rick_appleton on April 23, 2005 2:45:48 AM]

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Guest Anonymous Poster
System Info:
============
Processor: AMD Athlon(tm) 64 Processor 3500+
Speed: 2211 MHz
Memory: 1 MB
Operating System: Windows XP
Videocard:
==========
Vendor: ATI Technologies Inc.
GL Renderer: RADEON X800 XL x86/MMX/3DNow!/SSE2
GL Version: 2.0.4955 WinXP Release
VSync: Off

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Looks good. My memory specs, though, are off by a factor of 1024 :)

System Info:
============
Processor: Intel(R) Pentium(R) 4 CPU 3.60GHz
Speed: 3591 MHz
Memory: 1 MB
Operating System: Windows XP
Videocard:
==========
Vendor: ATI Technologies Inc.
GL Renderer: RADEON X300 x86/SSE2
GL Version: 2.0.5014 WinXP Release
VSync: Off

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Quote:
Original post by johnhattan
Looks good. My memory specs, though, are off by a factor of 1024 :)


Thanks for that comment. I'd already noticed and fixed that in a different build of Daedalus. I'll fix it in this one as well now.

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