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textures

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right now i have two textures. but when i try to assign them to an object, whatever the last texture i assigned was is on all the objects. this is what im doing: glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[0]); box(); glPopMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); ground();

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The last texture you assign remains active for everything else that you draw.

Google for glPushAttrib() and wrap that along with the texturing bit around any object-drawing functions if you want to "undo" any texture assignments.

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