Sign in to follow this  

simple rig advice

This topic is 4663 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all, the project i'm working on at the moment involves a character animation using a washing machine. i have a dummy object set up to use as the machine (so i don't have to worry about all the components of the model, they're all parented to the dummy) and i need to ba able to pivot it from all for lower corners. i've got this set up to a degree by setting up a helper at each corner and parenting them to each other in sequence. the problem is that if i don't pivot from the final node in the chain, the other pivot helpers get left behind and i end up animating the steps way behind the model, which is obviously a bit rubbish as the pivot points start going nuts :S so, is there any way i can set up the pivots to move the model, but have them stay on their respective corners without getting that marvelous "link dependancy loop" warniing? otherwise anything over about 2 "steps" becomes a logistical nightmare. thanks in advance for any advice!!

Share this post


Link to post
Share on other sites

This topic is 4663 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this