Sign in to follow this  

Unicode support in D3DXFONT

This topic is 4666 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

As the title presumes, I can't figure out how to display unicode characters(Japanese) correctly using D3DXFONT.To make it short ,I have narrowed down my problem to this: How can I load japanese charecters properly from a text file? The text file essentially contains both ASCII characters as well as japanese embedded in it.Further more, do I have to make distinctions between ASCII and Unicode encoding by myself? If so,how do I determine which encoding is used for the upcoming characters(or current characters)? Or C++ STD has build in support do the job?Many many thanks. This problem has driven me crazy.Please helllllllllllllp.....

Share this post


Link to post
Share on other sites

This topic is 4666 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this