Jump to content
  • Advertisement
Sign in to follow this  

Freaky mouse stuff with anti-aliasing (Jim Adam's RPG)

This topic is 4950 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey again, I'm compiling a program and it seems to compile ok - but when I turn on anti-aliasing on my video card (no application specific) when i rotate the camera view with my mouse, it spins really fast and seems to jump from one rotated position to another while turning, instead of rotating smoothly. If I put application controlled anti-aliasing the camera view rotates fairly slowly and there is no jumping of the view. Any idea what might be causing this? I've tied all the other examples on the cd (from Jim Adams - RPG for DirectX) and it does the same thing with them, but not in normal games.. strange..

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!