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OpenGL ES for Dev-C++

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Okay, I downloaded the brew SDK and the OpenGL ES add-on. I need to check more of the documentation to see if I can make this work with Dev-C++.

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Sorry, but by Dev-C++ do you mean Visual C++ (6)? Or something else entirely?

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Don't you just install the SDKs and then just write your code? I mean the whole "integration with the IDE" thing is normally just as simple as getting your #include statements correct and pointing the compiler and linker at the appropriate directories. using an API is really just as simple as letting those guys know where to look for the headers you use and the libraries to which you link.

-me

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Quote:
Original post by Stompy9999
How do I create the .mif file?


no idea. it isn't covered in the SDK docs? I thought they had a section about compiling your app or using the SDK or something.... can't be more helpful, i only briefly checked out the SDKs a while ago

-me

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