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scaling

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Is scaling of objects directly tide to the tile size... so say if my tile size is 64x32 should i use a particular scaling? I am making a dungeon crawl and havent been able to find any sort of scaling mentioned. thanks!

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I'm unsure what you mean by scaling.

If I ave a 64x32 tile I use that resolution, I don't scale it down or up... this keeps the best quality. Not sure if this is what you meant ;)

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That depends on how large objects your tiles conatin. If one tile is supposed to contain a big house, then it probably should measure something like 50 m from side to side. If it contains a RPG character, then maybe 2 m would be a suitable choice. You have to make that up yourself.

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No, none that I know of.

It is a fact though that the human eye likes to see things that are based on the golden ratio (sqrt(5) + 1) / 2. If your tiles are 64 px wide you could try giving the people in the game a height that matches the golden ratio. In your case that would be about 105 px high. Just a thought though. There is no standard that I know of.

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