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CrystalMagma

First MMORPG

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i am interested in making an MMORPG, i am new to game development and i was wondering whats the best pogram(s) to use? i was thinking of using flash or director with graphics in something like 3d studio max. It will be quite a complex game. Also there will be friends list and an online stat page which i would use php/flash for. Is this a good thing to use?

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Flash won't cut it. Director might come close (I have seen some games written in it) but I sure as hell wouldn't try.

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Original post by CrystalMagma
Should i use something like c++ or javascript


I wouldn't recommend javascript. Personally, I would use C++ but I'm sure the OOP hippie squad is on the way to tell you to use Java or C#.

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Original post by Ravuya
Flash won't cut it. Director might come close (I have seen some games written in it) but I sure as hell wouldn't try.

Director is extremely fit with its built-in 3D engine and network components. The popular 'Habbo Hotel' is a good example of what it is capable of.

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Original post by Prototype
Quote:
Original post by Ravuya
Flash won't cut it. Director might come close (I have seen some games written in it) but I sure as hell wouldn't try.

Director is extremely fit with its built-in 3D engine and network components. The popular 'Habbo Hotel' is a good example of what it is capable of.


Well, what I said is that I have seen games made in it, but that I wouldn't try. I didn't say it was particularly unfit for the task.

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For an MMORPG, you need C++ for performance and speed reasons. It's as simple as that. Plus you need dedication, skill, some more dedication, and some more skill, and so on. Plus, you better be a absolute network programming genius, or you'll fail quickly, and very quickly.

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Original post by spunkybuttockszc
For an MMORPG, you need C++ for performance and speed reasons. It's as simple as that. Plus you need dedication, skill, some more dedication, and some more skill, and so on. Plus, you better be a absolute network programming genius, or you'll fail quickly, and very quickly.


Well, not necessarily C++. You can probably get along with a slower language/VM with a smaller game, but after awhile you will want to optimize.

I agree completely with the rest of what you said: You must know networking in and out to succeed, and be able to maintain the service after developing it (read Raduprv's excellent series of articles for more information, the kind of crap he put up with post-ship is insane).

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