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A question about Projective Texturing

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Hello, Can someone explain how you can texture a scene using GL_EYE_LINEAR without having the texture lose size with distance? Does it have something to do with r?

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That did it, iNsAn1tY. Thanks. I have some follow up questions too. I bind the projective texture in the beginning before I draw anything, when I draw I do it between glPush/PopMatrix() functions. I give a color too. The problem is that the color of the texture is coming out on the cubes and the color I give is being ignored. Even if the texture isnt on the cube itself the color is still being applied to it. Any ideas?

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