Check out what I've made so far :)

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20 comments, last by Gavinl 19 years, 1 month ago
This is my first game in openGL, mind you its not 3D. Its a suped up version of the original asteroids game (like there arn't enough of those out there already) here are the keys: Arrow keys - move control - fire blasters space - fire rockets. here are some things you should be aware of: -i dont know if it will work with anything other than windows xp -there's no sound -you cannot die -there is a limited supply of asteroids, once you destroy them all, you cant do anything else but fly around. Let me know what you think, If the link does not work, try back another time, i might have shut off my server for the night (I'm running it off my personal computer) http://69.193.101.122/Asteroids_1.1.zip (includes sprite files) http://69.193.101.122/Asteroids_1.1.exe UPDATED: http://69.193.101.122/Asteroids_1.2.zip (includes sprite files) http://69.193.101.122/Asteroids_1.2.exe [Edited by - Gavinl on March 10, 2005 9:32:41 AM]
-------------------------------------Physics Labhttp://www.physics-lab.netC++ Labhttp://cpp.physics-lab.net
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Gavinl that is very nice! The particle effects from the rockets being fired are great. But I do have some quirks.

1. Movement is a bit 'uncomfortable'
2. The rockets delay too long before being fired. I can shoot turn 360 and it still wouldn't have fired.

Other than that great work! I am on my old P3 733 with a 64mb Nvidia Geforce 2 and it plays smoothly without any problems. I just now realized you had blasters and those look great as well! Very spiffy. I'd definitly like to see some more versions as they come along, ones with sound, more weapons [grin], collisions, heck, maybe even powerups! Well done. First game eh?!

- Drew

[Edited by - Drew_Benton on March 10, 2005 12:09:04 PM]
Yeah this is my first game in openGL, I did a lot of game programming in macromedia flash for a number of years so I know how to make games feel real, (for the most part).
I still gotta learn how to do sound effects and music too. And I'm having a little problem adding a Heads up Display on the screen to indicate your score, how much health you have, and how much ammo you have, etc.
I'll have to experiment a bit more later. I'm going to be adding collisions between the spaceship and the asteroids sometime soon also, but I have some midterms to study for so I have to put that on hold for a little bit.

Thanks for letting me know your quirks, I'll fix those as soon as I have some time, and update it on my server.

-Gavin
-------------------------------------Physics Labhttp://www.physics-lab.netC++ Labhttp://cpp.physics-lab.net
Ok well I just made the turning speed a bit faster, and decreased the delay between the rocket being ejected and when it was propelled.

You can get the complete zip from here:
http://69.193.101.122/Asteroids_1.1.zip

or just the .exe without the texture files
http://69.193.101.122/Asteroids_1.1.exe

-Gavin
-------------------------------------Physics Labhttp://www.physics-lab.netC++ Labhttp://cpp.physics-lab.net
gj man that game is awsome. One thing u should look into is that after playing the game for a hwile it starts laggin for like 2 sec at a time. It gets worse and worse til it stops working. I was playing this for a long time lol cause its fun flying around :d. good game hope to see some new version of this game in the future
Very cool man. Wish I could do something like this. How long have you been programming?

Only thing I found annoying was acceleration when you turn. Makes the controls feel unprecise. Maybe make it constant instead?
Awesome! The game worked fine for me with no errors. The particle effects were very nice. The only problem, as stated before, is the turning is pretty imprecise. Beside that, great job!
-----------------------------Play Stompy's Revenge! Now!
cool, looks good, could you make the ship fire more rockets :)
Ok, I like the improvments on the rockets firing [smile]. Now I would like to suggest scaling them down some so they are not as bit as the vessel. I also feel that the accelerating while turning is what I first called "uncomfortable".
Just updated it a bit more,

-Rockets are a bit smaller now
-Asteroids collide with each other (I tried to obey the laws of conservation of momentum and Energy as best as I could)
-I'm leaving collision between the spaceship and asteroids out for a while, just so It doesn't get in the way while i'm testing other aspects of the game.

http://69.193.101.122/Asteroids_1.2.zip (includes sprite files)
http://69.193.101.122/Asteroids_1.2.exe



And back I go to the library to study, God I hate triple Integrals! Stupid calculus!

-Gavin
-------------------------------------Physics Labhttp://www.physics-lab.netC++ Labhttp://cpp.physics-lab.net

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