[java] 3D lib necessary?

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4 comments, last by GameDev.net 19 years ago
Hi, i have to write a (not so) little java app for a course project - it basically must be able to present a 3D version of a graph and one can "fly" through the graph to come to the different nodes and check their content by clicking on them. do i need a special Java library for that or would it be easiest to write a little 3D engine by myself? unfortunately i am totally clueless about using java with a GUI, so far console programs were all i did. thanx
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I've never done any 3D programming in Java, but you might find what you need here.
-------------------------------See my tutorial site: Click here
LWJGL. Simple, fast, easy to use. :) If you want something more high-level then search for Xith3D which is a 3D scenegraph renderer for Java.
thanx for the tips, looks very promising :)
i think java3d (and surely xith3D also) would perfectly fit for doing this. With the scenegraph, it's very easy to build graph/trees with nodes and connections as well as positionning the view at the right places.
I used JOGL to make a Q3 bsp loader recently, shaders are fun too.

http://img111.exs.cx/img111/3702/light3.jpg

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