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Problem with DirectX Debug Mode

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Hi! I try to make an application which uses Direct3D. It runs well, if the direct3D is in retail mode. But when I turn (in the control panel) the d3d to debug mode it generate strange errors. For example if i use viewport than always throw an error at the first device.Clear(..) funtion call. The type of error: InvalidCallException, Error in applicaion. If i don't set up a viewport it stops on an another function call. What is different in the debug mode or what do i wrong? Thank you in advance: Kemy

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Checkout the Guide to DX Debugging, in the FAQ. If you receive an InvalidCallException, You need to enable debug output, and check for any messages in the output window. There, you should find detailed information pertaining to the reason of the failure.

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