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Astantiri

Direct3D backbuffer stretching -- bilinear filter?

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Hello everyone, I've been working on a simple RPG engine using Direct3D lately, and I've run across a bit of an annoyance. When running in windowed mode, I'd like the device's backbuffer resolution to remain constant, causing the image to be stretched to fit the window's client area. The problem I'm having with this is that Direct3D seems to automatically apply a bilinear filter to the image when it's stretched--is there any way to change this setting?

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