Jump to content
  • Advertisement
Sign in to follow this  

Direct3D backbuffer stretching -- bilinear filter?

This topic is 4968 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone, I've been working on a simple RPG engine using Direct3D lately, and I've run across a bit of an annoyance. When running in windowed mode, I'd like the device's backbuffer resolution to remain constant, causing the image to be stretched to fit the window's client area. The problem I'm having with this is that Direct3D seems to automatically apply a bilinear filter to the image when it's stretched--is there any way to change this setting?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!