Sign in to follow this  

Agent Tracing Source Code

This topic is 4656 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can any one in the know, PLEASE, PLEASE, please refer me to educational reference material (Books, Video's, Web Content) that teaches source code that perform's agent tracing. Like when your playing a variety of advanced 1st person shooter games, like "Halo", the movement of game character's is traced and displayed on the game interface. Please somebody.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I was refering to the radar part of the HUD.

If you have any reference material such as books, web content, or video's that teaches how to implement source code that performs this functionality.
Please fill me in on how to implement this technology in a 1st Person Shooter Engine.


Sincerely.

Share this post


Link to post
Share on other sites
You could just create a 2d vector from your player to all other players, then map these vectors onto the radar display. If you want to get more complicated you can keep the vector as a 3d vector and do some type of shading or other method to display height on the radar as well.

As for a tutorial, I'm not quite sure what you're looking for as if you've made a 3D FPS game this part should be a walk in the park.

Share this post


Link to post
Share on other sites
Hey SourceCodeWizard, are you also Accra1Prog?

There's no such thing as "TEACH HOW TO IMPLEMENT AGENT TRACING SOURCE CODE". You either teach someone, as the friendly AP did, or give them source code.

Share this post


Link to post
Share on other sites
Quote:
Original post by SourceCodeWizzard
IS THERE NO ONE OUT THERE THAT CAN REFER ME TO EDUCATIONAL MATERIAL, BOOKS, VIDEO'S, WEB PAGES THAT TEACH HOW TO IMPLEMENT AGENT TRACING SOURCE CODE IN A FPS SHOOTER.

PLEASE SOMEBODY !, MAY BE ?


You, cool it off a bit, people are trying to find out exactly what it is that you want so that they can recommend you a good resource, typing in caps and being impatient will get you nowhere. Also, is there any particular reason for the second acount?

(not that it's an issue, I was just wondering).

Judging from the various questions you have asked (in addition to the manner in which they were asked), I'm going to assume you're relatively new at this - if this is not so, feel free to ignore the following advice, but in my opinion, you need to take some time to learn the basics.

For reference purposes, I personally have never heard of a radar on the HUD referred to as agent tracing, but weizur's suggestion should be enough information if you are actually of the skill level to implement a game requiring this - if not, you need to work your way up to that skill level, and learn the required knowledge along the way.

Share this post


Link to post
Share on other sites

This topic is 4656 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this