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What is pitch in the glCamera class

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I've been looking at the glCamera class from the OpenGL Lesson 44 and I can't figure out what the pitch is. I tried to find an earlier explanation of the glCamera class, but I couldn't find anything. Could someone give me some background on what the pitch is used for?

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This topic is 4663 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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