GT Driver
Hello All,
I have tried to learn to code,but i just suck at it :p
Now my question was,maybe a few guys over here can help me.
I guess you all know the famous game 'Gran Turismo',and the idea i had was based upon the GT games.
I have already thought out how to run to game,without the use of those graphics. Backgrounds shouldn't be hard neither...
If we ever can get a game near to release,it will be freeware.
I have some ideas in my mind to do the racing.
If you guys want,i will post it here.
I really hope some guys can help me,because i think it will be a loss if this idea turned into nothing...
Edit:
Think i have told a bit too less,so i will fill in that part:
Since cars doesn't have to be modelled,neither tracks have to do,cars are using this option.
There are 3 things important about the car: BHP,Weight and Crash Factor.
There will be no racing itself,but it will be used like a script for that.
There are a few parts of that script:
1. First Formula: Power : BHP
2. The result of that Formula,will be done x the tracklength (Power : BHP x TrackLength)
3. Then there has to be additional Crash Factor time added (Power : BHP x TrackLength + Crash Factor)
The Crash Factor somehow has to be added in such a way,it will be sometimes + 0.1 and other times + 2.5 (get it?)
There will be several classes on the cars,and only the cars of that specific class can enter the race.
I have told now more than enough,and i really,really hope some people does have the free time to help me with it.
I am not saying this is the best idea in the world,but it could make quite a nice game in my opinion...
Hmm, so it's a bit like the Championship Manager games - instead of actually controlling the race itself, you'd set up some things beforehand (like the car you use, tyre type, maybe send a couple of pretty girls round to your driver's house to keep him in a good mood) and then hit 'Race!' and the game would work out how you did?
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