Jump to content
  • Advertisement
Sign in to follow this  
Inmate2993

Proper palette handling in SDL

This topic is 4942 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Question: Whats the proper way to handle palettes in SDL? See, I'm doing this thing where I load a bunch of bitmaps (through various gzip and rwops methods) and then convert them to hardware surfaces, so I can copy rectangles off the bitmaps and onto the display surface. Now, the problem is the palette (which I also load through various xml means) loads fine, and all checks I've done into surface->format->palette->colors seems to match up, just they display all screwed up. The only thing I can guess is theres a color mismatch somewhere (even though they're all 8bit surfaces). Anyway, what I want to know is what the official and common sense proper way is to do this stuff. Also, I don't want anyone telling me not to use palettes.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!