User interface

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1 comment, last by Koshmaar 19 years, 1 month ago
Most of the games (or programs in general) I have coded so far have either had no serious UI or used a standard UI (Win32, console, Java Swing, etc.). What are some good resources on designing and coding game user interfaces in C++ with DirectX 9?
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There's a couple of good articles on the programming side right here in the articles section, especially this one. Design is another matter entirely; there's of course a large artistic element, but the actual layout and such can't be underestimated. I don't know of any resources in particular for good layout guidelines (well, I know of some, but they're coming up on being a decade old so they aren't worth much [wink] ). Best you can usually do when in doubt is to keep it as simple and clean as possible.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]


Hey, check theese links out!


http://digilander.libero.it/chiediloapippo/Engineering/iarchitect/shame.htm

http://www.asktog.com/basics/firstPrinciples.html

http://developer.gnome.org/projects/gup/hig/

http://www.joelonsoftware.com/index.html + buy one book written by Joel on interface design.


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Hmmm, now I think that you meant: how to CODE it, not DESIGN it. Ok, look here:

http://www.gamedev.net/reference/programming/features/gui/

http://openglgui.sourceforge.net/tutorials.html

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