3ds Max exporters
What is supposedly the best .X exporter for 3dsMax (5 thru 7)
I only know about Panda, and TiburonGX.
any other? Which is supposed to be better? ;)
I have always used Panda, and have never really had any problems with it. If both of them do what you want them to, then I guess it's just personal preference. IMO, Panda handles materials and textures very convieniently.
Of course, you could try the exporter that comes with the SDK, but it's crap.
Of course, you could try the exporter that comes with the SDK, but it's crap.
Alias WaveFront recently release FBX SDK 6 for free.
You could export from max to FBX (100% clear data) and then write an x converter. Much better than that panda shit, which still does not work as it should.
Btw. All meshes in Character Studio shall be set to "RIGID" not "BLENDED" and use max 4 bone influences.
You could export from max to FBX (100% clear data) and then write an x converter. Much better than that panda shit, which still does not work as it should.
Btw. All meshes in Character Studio shall be set to "RIGID" not "BLENDED" and use max 4 bone influences.
Quote:...panda shit...
I already exported a lot of skinned meshes using Panda, and I never had problems with it.
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