3ds Max exporters

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2 comments, last by adriano_usp 19 years, 1 month ago
What is supposedly the best .X exporter for 3dsMax (5 thru 7) I only know about Panda, and TiburonGX. any other? Which is supposed to be better? ;)
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I have always used Panda, and have never really had any problems with it. If both of them do what you want them to, then I guess it's just personal preference. IMO, Panda handles materials and textures very convieniently.

Of course, you could try the exporter that comes with the SDK, but it's crap.
Dustin Franklin ( circlesoft :: KBase :: Mystic GD :: ApolloNL )
Alias WaveFront recently release FBX SDK 6 for free.
You could export from max to FBX (100% clear data) and then write an x converter. Much better than that panda shit, which still does not work as it should.

Btw. All meshes in Character Studio shall be set to "RIGID" not "BLENDED" and use max 4 bone influences.
Quote:...panda shit...

I already exported a lot of skinned meshes using Panda, and I never had problems with it.

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