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Is it actually better?

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Guest Anonymous Poster
If you want X-Platform, OpenGL is better.

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Discussions about Direct3D and OpenGL seem to be very popular. ;-)

You will never get an proper answer on the question "Who is actually better?". However, I try to answer it.

Both Direct3D and OpenGL have their pluses and minuses. If you like Win32 better than all other OSs and you like object oriented programming, go with Direct3D.
If you would like to make an multiplatform game, you should go with OpenGL. It works under Win32, Linux, OS/2 etc. It is much easier to understand and it is not object oriented.
I use Direct3D (if it helps). ;-)

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The general opinion, rabid zealot outliers discarded, appears to be that DirectX and OpenGL do pretty much exactly the same thing, in somewhat different ways. Under Windows, driver support for D3D may be better. On the other hand, DirectX is Windows only; OpenGL can do the same things as D3D, but across a wide variety of platforms. The rest is pretty much style and taste.

Choose.

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I compared D3D9 to OGL 1.4. I am not familiar with newer OGLs.
Maybe if you compare D3D9c to OGL2 their are equal.

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Quote:
Original post by RiBi
I compared D3D9 to OGL 1.4. I am not familiar with newer OGLs.


Ok, just saying, if you look at the 2.0 spec, they are relatively equal.

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I went throught the OGL2 specs and I have to say that for now, their are equal ;-) You are totaly right.

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