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Four

What language/library's

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I just want to create simple games that I can share. What language or library's should I use to create games. I currently know C++, VB, I don't want to learn OpenGL, I tried to but it seems to much work for simple games. Thanks in advance!

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well C++ is the language i wold go with as for a simple game, if you want 3D the I would use DirectX but the is what i use anyways but if you want 2D maybe you should try SDL, you can move to 3D with SDL and Opengl later on too.

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well i was just stating that becusae he did not mention if you wanted 3D or 2D, if he wants 3D then he really only has 2 real options: DirectX or OpenGL.

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I dont want to start another "OpenGL vs. DX" war per se, but I think if your doing any 3D stuff you have to go with opengl. Cross platform, and I dont see any difference in terms of functionality and how powerful they are.

*For 2D definately go with SDL, its easy and really nice.

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well since i have been using directX and i have no real interest in releasing anything i build for any other than windows, there is no real reason to use OpenGL IMO.

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Quote:
Original post by Four
I just want to create simple games that I can share. What language or library's should I use to create games.
I currently know C++, VB, I don't want to learn OpenGL, I tried to but it seems to much work for simple games.


If you know VB, you can also look for VB.NET and use it with Managed DX... It`s by far the most easiest API I have seen... It also have excellent support for 2D stuff (Sprites, etc...), so I think it is what you need...
Later, you can easily add 3D stuff, as you have full Direct3D support...

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Quote:
Original post by 3dmodelerguy
well since i have been using directX and i have no real interest in releasing anything i build for any other than windows, there is no real reason to use OpenGL IMO.


I run windows about 1/4 of the time, alot of my friends run mac and linux only, we WANT to use your games but we cant.

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