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What language/library's

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I just want to create simple games that I can share. What language or library's should I use to create games. I currently know C++, VB, I don't want to learn OpenGL, I tried to but it seems to much work for simple games. Thanks in advance!

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well C++ is the language i wold go with as for a simple game, if you want 3D the I would use DirectX but the is what i use anyways but if you want 2D maybe you should try SDL, you can move to 3D with SDL and Opengl later on too.

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well i was just stating that becusae he did not mention if you wanted 3D or 2D, if he wants 3D then he really only has 2 real options: DirectX or OpenGL.

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I dont want to start another "OpenGL vs. DX" war per se, but I think if your doing any 3D stuff you have to go with opengl. Cross platform, and I dont see any difference in terms of functionality and how powerful they are.

*For 2D definately go with SDL, its easy and really nice.

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well since i have been using directX and i have no real interest in releasing anything i build for any other than windows, there is no real reason to use OpenGL IMO.

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Quote:
Original post by Four
I just want to create simple games that I can share. What language or library's should I use to create games.
I currently know C++, VB, I don't want to learn OpenGL, I tried to but it seems to much work for simple games.


If you know VB, you can also look for VB.NET and use it with Managed DX... It`s by far the most easiest API I have seen... It also have excellent support for 2D stuff (Sprites, etc...), so I think it is what you need...
Later, you can easily add 3D stuff, as you have full Direct3D support...

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Quote:
Original post by 3dmodelerguy
well since i have been using directX and i have no real interest in releasing anything i build for any other than windows, there is no real reason to use OpenGL IMO.


I run windows about 1/4 of the time, alot of my friends run mac and linux only, we WANT to use your games but we cant.

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Quote:
Original post by game mercenary
Quote:
Original post by 3dmodelerguy
well since i have been using directX and i have no real interest in releasing anything i build for any other than windows, there is no real reason to use OpenGL IMO.

I run windows about 1/4 of the time, alot of my friends run mac and linux only, we WANT to use your games but we cant.


You can always run windows emulator or something... Or install windows on another disk... :)

This is beginners forum, so I guess author wish to make games as fast and easily as possible... If he start thinking about multiplatform, he`ll end up in fighting with compilers instead of building simple games as he said...

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Alternatively, he could realise that technology really isn't the important factor in game development, and pick a cross-platform tech well suited to interactive media apps (like, say, Shockwave or Flash).

Don't think that you have to code it all yourself. Doing so is a waste of time and stops you from making actual games.

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