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kevlur

Too much versions of directx .X format!!

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Hi all, its a lot of time that i try to find out the best XFileParser/BuildingHierarchy routine for my C++/D3D9 editor, and by now i can load somekind of .X files with skinned mesh, texture and animation. For example i can load and visualize correctly the Tiny.x girl coming with the DXSDK, with texture and animation, but i cant load anything exported from Maya 6.0, only geometry, without material and without animation. So my Question is: Why can i load correctly the Tiny.x kind of .X format,and why i cant load anything exported from Maya 6.0? I use exporter for Maya 6.0 coming with DXSDK 9.0 Update December 2004, and either if in the exporter menu i set all the option fopr material and animation on true, the object will be exported withoput material and without animation. Please help me :-) Kev

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For my editor i need that my 3d models are stored in file .X which are made like tiny.X example(same template, same that comes with every version of DXSDK, how can i be sure that when i export a model from Maya or from 3DS Max or from any other 3D program, i obtain a file .X which have the same templates and same format like tiny.x ?

Thank you

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isn t tiny.x a text XFile?

There is a binary and a text mode for x files and i am pretty sure that you can choose which one to use in the ms plugins

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