Jump to content
  • Advertisement
Sign in to follow this  

Learning C# DirectInput

This topic is 4995 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ladies and gents, from the question I am going to ask you can probaly tell I am fairly new to c#! Using the following member variables private DirectInput.KeyboardState prevState; private DirectInput.KeyboardState newState; once per loop I want to save the previous state before obtaining the current state, for example prevState = newState; but this of course simply points the prevState ref to the newState ref meaning they both work on the same data! but what I want is something like memcpy in C Any suggestions?? Thanks in advanced!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!