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LorenSoth

ATI with glGenBuffersARB !!!!!

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hello all i have nvidia card (mx440 ), this function works well with my card but with ati 9200 it suddenly creates send dont send (OS : XP), here is the function.. unsigned int uiVertices = 0 ; glGenBuffersARB( 1, &uiVertices ); is this a driver problem ? but my friend had the latest driver ... thank you..

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Guest Anonymous Poster
Hi,

ya i'm in a similar situation, when i run glGenTextures(3,textureName) the program crashes, gives some memory violation. However this works on an nvidia card.

I'm running this on an X700, any ideas?

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"glGenTextures(3,textureName)"

How is 'textureName' declared? Using it like this, it needs to be an array of at least 3 elements (unsigned int I believe, but don't quote me on that). If textureName isn't a pointer, that would crash the program easily.

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yea i think , but have to check the error code for this:
g_hrc = wglCreateContext(g_hdc);
wglMakeCurrent(g_hdc,g_hrc);

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