Advertisement Jump to content
Sign in to follow this  
LorenSoth

OpenGL SetPixelFormat with ATI this time ?!?!?

This topic is 5060 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

for init section i do this : /////////// PIXELFORMATDESCRIPTOR pfd; ZeroMemory( &pfd, sizeof( pfd ) ); pfd.nSize = sizeof( pfd ); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; //////////// then i choose the Pixel Format... //////////// nPixelFormat=ChoosePixelFormat(g_hdc,&pfd)); /////////////// and then... when i use the setpixelformat ////////////////// SetPixelFormat(g_hdc, nPixelFormat, &pfd) ///////////////// suddenly it returns to windows ?!?!? could you help me about this and the important thing it does this on ati cards (actually i have ge force and it works but for example on an ati card like radeon 9550 it returns to windows) thank you ...

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!