Jump to content
  • Advertisement
Sign in to follow this  
pammatt

CSG - Additive space vs. substractive

This topic is 5091 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Yeah, I am not planning on using BSP trees at all either, however, using CSG to build things seems to be a fast and easy way to do it.

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by pammatt
Yeah, I am not planning on using BSP trees at all either, however, using CSG to build things seems to be a fast and easy way to do it.


It is but you have to pay attention to things. If you are only using boxes it's not a problem. The problem begins when you start using meshes of different densities. Say a highly tesslated sphere and a a very simple box, you will get weird results. What you have to do is edit the box so it matches the density of the sphere, to reduce the odd splits. Trust me, 3DS max is a great program, but even it's CSG isn't perfect.

Actually the easiest way to to a level in 3ds max requires very little CSG. You mostly use splines and extrudes.

Share this post


Link to post
Share on other sites
Quote:

Actually the easiest way to to a level in 3ds max requires very little CSG. You mostly use splines and extrudes.


You wouldn't by any chance want to post one of your levels would you? I am really curious to see what sorts of things you (i.e. people) can do in terms of level building with 3dsmax.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!