Questions with starting project...
Hi. I am relatively new to the game development scene, but I am most willing to dive right in and begin to get stuff underway with my development project. I am currently building a website, complete with the open source I plan to put on there. Problem is, I'm running into blocks on how to present what I intend to do. Currently, I have plans with starting small, then working my way up. I plan to use this webspace as a distribution site for my betas, as well as the source code that I work with, both on my projects as well as others I help out with.
Cna someone pitch a few ideas as to what I should put on my opening page? I already have a banner and some function buttons in the works. I'm just lacking the text to back everything up.
Oh yes, this webspace will not be on angelfire.
Thanks.
Put a description of what your project is about and how you will do it. That should get people interested.
Well, simply put, if you don't have any content, then you don't need a website (at this time). What do expect people to do? They won't be excited about a project with nothing to it yet, will they? I would suggest you actually start working on the game itself, and when and if you have something to show for it in 6-12 months, THEN make a website for it. Then you'll have something to show off and get attention.
Well, as advised before on this forum, I will be starting off slowly, and working my way up to big things. Its gonna be a website based on game development, but with open source in mind. I would also like to have contributions from other developers (that is, if I can attract a crowd), and hopefully the site will grow from there. It will basically be a distribution of my works, as well as others, a showcase if you will, and also an information source for source code, header files, and whatever else that will be going into my games.
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