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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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aegrimonia

game posters?

3 posts in this topic

i'd like to start collecting posters of games that have captured my imagination and time over the years.. but i seriously doubt i'll be able to find anything for Ultima II, III, or IV in a poster, nor for Pirates!.. but.. anyone seen a poster for Beyond Good and Evil? i'd love to get one of that'n! ;) i found one for Ragnarok (a MMORPG) and Breath of Fire IV:Dragon Quarter (they are both on the way) but i'd love to find one for BG&E.. i know some must exist.. Edit: a Homeworld poster would be sweet too..
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I won some of the posters bioware used at E3 for NWN, NWN:HOTU and their Star Wars KOTR. They exist, but not sure fif they were made just for e3 or not. :S
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i saw BG&E posters up at the game stores when it was a new game.. but apparently they all went in the trash.. cuz there aren't any on ebay ;(

NWN would be a nice poster.. if i'd played the game..

by the time my computer was fast enough to play it.. it was 'old hat'.



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My local game store knows I'll be in whenever a major promo ends to pick up any of the stuff they're happy to give away, so I manage to get a few things that way - you should start heading to local stores to pick up this sort of stuff, often anything the employees don't want is just thrown out anyways - eventually they get used to you to the extent that they sometimes actually keep things they think you might want for a while.
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