Sign in to follow this  
GodlyGamr

Skinned Mesh Oddity

Recommended Posts

GodlyGamr    396
To the best of your knowledge, if a call to ConvertToBlendedMesh() fails due to there being too many influences, wouldn't such a call fail at any time on that video card using that mesh? This is not the case for me. My call to ConvertToBlendedMesh (or ConvertToIndexedBlendedMesh) is failing and returning D3DERR_TOOMANYINFLUENCES. However, in the DirectX SDK sample, I checked their call (which looks identical to mine), and it does not fail. Both programs are running on the same computer using the same tiny.x from the SDK, however one call works as planned and one fails. Any ideas of what could be causing this discrepancy? Thanks, Jeff

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this