Factors that would cause differing mouse sensitivity on different computers

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11 comments, last by Tokage 19 years ago
Just an update: I tried QueryPerformance*(), and while it makes the games run smoothtastic, it doesn't seem to be affecting the cursor. I also replaced my icky slow bitmaps with happy fast textured rectangles, but some people are still having problems. Any other ideas are more than welcome.
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Why not simply use GetCursorPos and let Windows handle the icky stuff behind the scenes. This will give you the exact mouse setup from the user.

You might have an issue with pre-rendering several frames though. If the driver renders several frames ahead you get some lag since the updated position is only visible after those frames have been displayed.

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

At least one person's problems have been solved simply by replacing the bitmap with a textured rectangle. I'm not so sure at this point whether the mouse itself was the problem or whether it's just that I wrote the game really, really inefficiently...

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