• Advertisement
Sign in to follow this  

Microsoft XNA for Xbox

This topic is 4719 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Since you heard about the new microsoft XNA package for xbox that will be distributed this year, I was wondering a few things. Is it going to be extremely costly like the standard $1000 xbox debug kit? What EXACTLY does it include? Is it like a game library like CryEngine, Reality Engine, or a complete package that can be fully intergrated into a compiler that allows full optimization? Will you need an xbox debug kit for it? Just wondering since the M$ site isn't much infomative.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
lol @ dollar sign

Share this post


Link to post
Share on other sites
Quote:
Original post by DarkBrute
Just wondering since the M$ site isn't much infomative.


Mhhh hmmm.
Quote:
Q: Does Microsoft XNA mean added costs for game developers?

A: No. XNA does not change the way that developers get tools from Microsoft today. The existing process for developers to get access to both the DirectX SDK and the Xbox XDK will remain the same. Costs for Microsoft XNA technology, tools, services and support will be the same as always. Microsoft XNA allows developers to put their money where it matters-making great games.


Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement