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ID3DXSprite::Draw

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Why is it that when I set my z position to anything besides 0 in the D3DXVector3 structure my sprite disappears all together. Isn't there a way to move a sprite in the z-axis?

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Are you using the D3DXSPRITE_OBJECTSPACE flag when you call sprite->Begin() ?

[Edited by - IFooBar on March 27, 2005 12:00:40 AM]

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