• Advertisement
Sign in to follow this  

lighting issues....

This topic is 4681 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

in my program i am having problems with the lighting. if i place the lights statically/hardcoded i have no issues. if i load the lighting data from my ASE file this is where i start having issues. its the same problem everyone has seen before at one time or another. the lights move with the camera (gluLookAt()). here is a simple psuedocode of my drawscene() with hardcoded lights:
updatePlayerPosition() //gluLookAt
refreshLighting //i restate the position and the diffuse colors
drawModel
now when i do drawscene() this way, i get the weird lighting
updatePlayerPosition
drawModel

//within my drawModel function
positionALLlights
enableLighting
drawPolygonsAndTextures
i have tried switching the positionALLlights to the end of drawModel but i still get the same problem. any ideas? btw i have searched gamedev and came up with nothing

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement