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StarikKalachnikov

Creating Balance

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It's a somewhat misleading title, but here I go. How do you balance the game visually? What I mean is how do you balance the size of models and e.g. the terrain? How does the modeller know what size (width, height, depth) his models should be? Is it like an arrangement between programmers and modellers? Hope somebody will answer this noob question. Thanks, Starik

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Consider the fact that often your terrain will also require work from those artists... in which case the problem solves itself.

Otherwise, you could possibly allow them to simply try out rescaling a sample model until it suits the style they're aiming for - they can then work from the scale of that. People tend to just get a feel for this sort of thing over time.

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3D games should have scales specifying the matching real-world measurement for each 3D unit.

I read that Quake III never had a specific scale, but artists in the mod community found that a good scale was 1.25" for every 1 unit based on the heights of the models.

It's all arbitrary, but once you pick a scale, keep to it.

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